![]() ![]() "Where we need to start showing more noteworthy improvements is with Quality. Same with Satisfaction: we'll continue layering on the features and experiences players want. Like I said, I think there is clear evidence of improvement there. "We'll maintain that focus on Consistency. 'When I think generally about the trajectory of Halo Infinite, it all comes back to our Player Experience Goals of Consistency, Satisfaction, and Quality," Baron adds. Perhaps unsurprisingly, then, 343i reckons "now is the perfect time to jump back into Halo Infinite if you’ve been away". The "four in a row" pertains to Season 4, which ushered forth not just the eagerly-anticipated Infection mode, but also a new Career Rank system, new maps, and new equipment. But I’m very happy with the progress we've made there and looking forward to making it four in a row with Season 5 later this year." We still have plenty of room to improve – we’ll always be working to find new ways of improving and ensuring the predictability of the service. ![]() And I couldn’t be more excited for the team getting there. "I think that’s where we are now – we’re seeing the outcome of the focus on consistency. "Season 4 is very exciting for me because it'll mark the third straight on-time release for the Halo Infinite Live Service team,” says Baron. Watch on YouTube Halo Infinite Review Chat - IS HALO BACK, BABY?! (NEW PC CAMPAIGN GAMEPLAY) ![]()
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